What was found
- 😬Players hesitant at the first purchase moment
- ❓Value of the offer not clearly communicated
- ⏰Offer shown before players were ready to buy
Players don't perceive enough value at the moment of conversion, not because the offer is bad, but because the timing and framing are off.
What was fixed
- ✓Reframed the first purchase offer around player value
- ✓Adjusted timing to align with player progression peaks
- ✓Improved clarity of the value proposition in UI copy
How it was shipped
- →No major feature changes, monetisation flow stayed the same
- →Copy, timing, and trigger conditions updated only
- →Impact measured within the next monetisation window