What was found
- 😬Players hesitant at the first purchase moment
- ❓Value of the offer not clearly communicated
- ⏰Offer shown before players were ready to buy
Players don't perceive enough value at the moment of conversion — not because the offer is bad, but because the timing and framing are off.
What was fixed
- ✓Reframed the first purchase offer around player value
- ✓Adjusted timing to align with player progression peaks
- ✓Improved clarity of the value proposition in UI copy
How it was shipped
- →No major feature changes — monetisation flow stayed the same
- →Copy, timing, and trigger conditions updated only
- →Impact measured within the next monetisation window